import SwiftUI @main struct PayfritBeaconApp: App { var body: some Scene { WindowGroup { RootView() .preferredColorScheme(.light) } } } extension Color { static let payfritGreen = Color(red: 34/255, green: 178/255, blue: 75/255) // #22B24B static let signalStrong = Color(red: 76/255, green: 175/255, blue: 80/255) // #4CAF50 static let signalMedium = Color(red: 249/255, green: 168/255, blue: 37/255) // #F9A825 static let signalWeak = Color(red: 186/255, green: 26/255, blue: 26/255) // #BA1A1A static let infoBlue = Color(red: 33/255, green: 150/255, blue: 243/255) // #2196F3 static let warningOrange = Color(red: 255/255, green: 152/255, blue: 0/255) // #FF9800 static let errorRed = Color(red: 186/255, green: 26/255, blue: 26/255) // #BA1A1A static let successGreen = Color(red: 76/255, green: 175/255, blue: 80/255) // #4CAF50 static let newBg = Color(red: 76/255, green: 175/255, blue: 80/255).opacity(0.12) static let assignedBg = Color(red: 33/255, green: 150/255, blue: 243/255).opacity(0.12) static let bannedBg = Color(red: 186/255, green: 26/255, blue: 26/255).opacity(0.12) }